Why does jak talk




















In each game, it will float around the user, namely Jak, until deactivation, upon which time it will shrink down to a minuscule size and return to Jak's backpack, from which it will emerge upon reactivation.

In Jak II and Jak 3 , the talk box took on a sleeker, more industrial design, with a more prominent, orange-lensed camera, a small, square-shaped ventilated speaker below it, and a large antenna rotor on either side of the device, each possessing a small antenna and a large antenna. Lastly there were two small microphones on either side of the top of the camera column. Small sound waves can be seen radiating from the speaker when someone is talking to Jak.

In The Lost Frontier the talk box, now referred to as the floating radio, remained identical in esthetic and function to that in the previous two games, albeit with a color change to more olive-toned colors as opposed to metallic blue and silver, as well as minor mechanical surface details. Additionally, the speaker's sound waves were no longer visible. In Jak II in particular, there were some instances where the talk box appeared to mimic or relay the motions of the person speaking to Jak, most notably those of Brutter 's in the scene " A Piece of the Seal ", as well as Samos' in the scene " Old Memories ".

While the communicator, talk box, etc. In Daxter , Daxter used the communication device, [13] a gadget similar in appearance to a cell phone. It was presumably given to him by Osmo , for the purpose of keeping in contact with him while he was away from the shop. Similar to the communicator, it was also used for geolocation, Ximon having once located Daxter with it. There was also a device known as the palm pilot, [15] [16] which was also a cell phone-like device used for audio communication.

It was also frequently used as a security pass for entrance through Haven's various barriers. In The Lost Frontier , he seems to be more carefree and happy. Despite some scenes hinting his anger for example, when he tries to turn to Dark Jak, seeing the Dark Warrior Program chair, among others , he appears to be more cheerful than the rest of the series.

Jak's primary ability is being able to channel various kinds of eco, which is used to great effect in The Precursor Legacy , giving him various "power-ups" in order to complete certain facets of the game. Jak does not have the ability to produce eco, however—separating him from the status of Sage —and instead channels it, absorbing it into himself, and uses it until he runs out usually indicated by a meter. In Jak II , he gained the ability to transform into Dark Jak due to the two years of dark eco experiments performed on him at the hands of Baron Praxis.

In Jak 3 , he was granted light eco powers by the Precursors, allowing him to transform into Light Jak ; balancing the destructive influence of the dark eco already in his body. In The Lost Frontier , Jak gained multiple eco powers from special Precursor idols and can also purchase powers from Keira using dark eco, though he was unable to use his previously seen light and dark powers due to the eco shortage.

Jak is also shown to have athletic and acrobatic capabilities with much physical prowess. He can perform melee attacks such as a gliding punch and round spin kick, as well as the ability to leap from a rolling position, dive head first to break sturdy objects, swing on poles endlessly, and jump high distances from a crouching vault. All of these he appears to be reminded of by Daxter in the beginning of the game. A core asset given to Jak from the beginning of his development were prodigious racing skills.

Jak was very skilled in vehicular operation, using the A-Grav Zoomer in various missions during The Precursor Legacy , going on to similar but more advanced zoomers during Jak II , as well as entering the NYFE racing championships, and during Jak 3 was able to race with buggies in the desert.

Jak especially displayed his racing skills in the combat racing spin-off game Jak X: Combat Racing. Jak also had many aerial combat pursuits during The Lost Frontier. Jak uses various equipment throughout the series. Starting with The Precursor Legacy , Jak did not carry much notable equipment, using only his goggles to more precisely aim yellow eco projectiles. In Jak X: Combat Racing he loses these for a justifiable reason, having no further use for them in combat racing.

In Jak 3 , Jak also obtains the Armor of Mar , which is not seen again afterwards. Jak has had numerous relationships with other characters throughout the series. The first, and perhaps most significant, is the secondary protagonist, Jak's sidekick, Daxter. Jak and Daxter, while both sharing a titular role in the game, have been close friends throughout the series. Arguably, it is Jak that is responsible for Daxter's transformation from human to ottsel, which set the stage even further for Daxter's role as a "sidekick.

As noted by one of Naughty Dog's developers, Daxter and Jak's relationship is inseparable, which was brought to further light in Jak 3 , when Daxter stayed behind with Jak in the desert, and likewise, Jak stayed behind with Daxter towards the end of the game.

Additionally, Daxter spent two years looking for his close companion while he was imprisoned, in addition to showing multiple signs of loyalty to him. Jak's main love interest throughout the series is Keira. Jak and Keira were raised in Sandover Village together, and only showed brief flirtation during The Precursor Legacy and Jak II although it was clear to the spectator the two had a love interest.

The third game is the only game to show Ashelin being Jak's love interest in which they kissed , whilst in the following game, Jak X: Combat Racing , Keira comes back as Jak's main love interest and the two are clearly a couple, and after four games, share their first kiss.

In The Lost Frontier , their relationship is solidified, as they show numerous traits of being together, and share another kiss towards the end of the game. Jak's main father figure throughout the series is Samos Hagai, who raised him since he was an infant. Samos, then known as the Shadow, met young Jak when he was an heir to the throne of Haven City. Jak's true father, Damas, had been dethroned and banished from the city, leaving Jak an orphan. Samos took care of young Jak in his war against the city's new ruler, Baron Praxis, though he often left Kor to babysit him.

After Jak defeated Metal Kor, Samos took Jak's younger self back in the past and raised him in Sandover Village so that Jak could grow in a safe place far away from Kor. According to Samos, Jak frequently ignored Samos' wisdom and disobeyed his instructions, best seen when Jak went to Misty Island. Likewise Samos often doubted Jak's talent as an adventurer and dismissed the thought of him being a hero, insisting that Jak should focus more on developing his Eco harnessing abilities.

Once Jak learned the truth about how Samos took his younger self to the past and raised him, the two became much closer and Samos would go on to be Jak's mentor throughout the series. Jak did not have any relationship with his father due to their loss of contact since Jak's infancy until they met again at Spargus, at that time neither recognized the other as father and son, as Damas was unaware that Jak had been sent to the past only to return as a young adult.

Sometime after Damas was banished from Haven City, he instructed Sig to go the city as a spy in hopes that Sig would eventually find his lost son. At first Damas considered Jak to be just another expendable warrior that Spargus picked up from the desert and was infuriated when Jak refused to fight Sig at the arena.

Despite this, both Jak and Damas quickly became close and grew to trust each other and Damas soon came to consider Jak as one of his most valuable Wastelanders.

Right after Damas passed away due to a fatal accident in the Slam Dozer after battling a league of Dark Makers, Jak discovered that Damas was his real father when Damas said that his lost son would be wearing the amulet of the House of Mar, which Jak immediately recognized as the same amulet his younger self wore.

Shortly after observing this, Veger tauntingly confirmed Jak's supposition. In the opening cutscene, Jak and Daxter were featured driving in a zoomer through what appeared to be the Industrial Sector of Haven City and further into the Slums, where an unnamed and unknown antagonist told them that he had taken control of their vehicle.

Jak and Daxter jumped out of the vehicle where they were frozen in motion and sucked into a wormhole which subsequently dumped them on a mysterious planet, where Jak first suspected Ratchet of the sudden turn of events. It was then revealed that two creatures named Lunk and Gleeber were responsible, who set up a competition for the three duos known as the "Inter-Universal Hero Games.

Eventually it was revealed that the new planet is actually a teleportation device, intended for the villains to take the heroes' place back home. The team defeats the alien duo and manages to use the device for themselves to return home safely. In their story, Jak and Daxter set out to find a stronger source of eco. They run into Ratchet and Clank and proceed to fight after Daxter mistakes them for a two-headed creature, meanwhile Clank calls him a weasel creature where after it escalates quickly.

They went through several more battles, fighting against various strange characters and people. Eventually they managed to win and retrieve the "eco," which turns out to be "All-Star Power," an unrelated power source. They then return home. Development on Jak's character began in the year , when Naughty Dog commissioned Charles Zembillas to design both the main character, his sidekick, and what would eventually become lurkers then codenamed "critters".

The first sketches of Jak depicted a young teenage boy, who wore villager's clothes. In the earlier stages following the original proposition, Jak's race as well as many other main characters in the game pertained more to a wolf-like character with native-American attributes such as face paint and headdresses.

Towards the middle of Jak's development, Naughty Dog's Bob Rafei took over development for Jak and created a more human character with subtle yet clear athletic aesthetics. Jak's final character would depict a teenage boy with spiky blond hair, blue tunic, and long pointed ears.

Jak and Daxter Wiki Explore. Main Page Discuss All Pages. Zoomers Buggies Race cars Airships. Add new Content page File Multiple files. Explore Wikis Community Central. I just don't like change I guess, which is probably why I don't like the others as much as I like the first one.

But yeah, all the games in the series are good, gameplay-wise. User Info: GenesisSaga. Actually, the game wasn't that challenging at all. It took me about 2 weeks to play through it once I stopped worrying about collecting the precursor orbs and what not. It's all those ridiculously hard optional challenges that will squeeze hours of enjoyment? And I think Jak being mute is an homage to the fact that hardly any old-school gaming characters spoke aloud outside of the battle cry or when fighting and that was only ha!

Just play almost any game from and you'll see what I mean. Anywho when Jak started talking I thought it blended seamlessly well into the series. Mute Jak would not have worked well with the mood of 2 or 3. Plus all the jokes were pretty funny too! I played 2, then 1, then 3, and I've got to say I liked the atmosphere in 1 the most. More topics from this board After you beat the game how do you get out of the last level so you can go find the rest of your power cells?

Tech Support 2 Answers In witch order do i play the serires? General 1 Answer Disc Not Loading? Main Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?



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