Where is wildpaw gnoll cave
Advanced defensive players will first position themselves in Iceblood Garrison and will fallback to the main choke point once Galvangar is down. Before the Horde entrance was moved south, it was common for the Horde to rush an offensive game with little to no defense and often win, the race. The movement of the entrance gave the Alliance an extra 10—20 seconds to maneuver uninterrupted on the field.
At the same time, the offensive Horde players that went straight to Balinda have barely entered the field of strife and have another 10 seconds till they reach Stonehearth Outpost.
Obviously, Horde will lose their Captain's buff faster than the Alliance if there is no defense at Iceblood. Offensive players that go straight to the Aid station are also at a disadvantage compared to Alliance that go straight to the Relief Hut. The Horde players have to traverse the narrow road with higher chance of being interrupted by the Alliance than the Alliance do while they run through the open area of Frostwolf fields.
The Alliance can travel much straighter and more efficient route from the Frostwolf field to the Relief Hut, while the Horde has to run to Stormpike Graveyard, on one side of the map, and then across the map again to get to the Aid Station. It is not uncommon to see players encourage no defense at all on the Horde side, which will make it quick for the Alliance to gain bonus honor.
Those that encourage this say it is to avoid turtle games, but a turtle game can be easily avoided when the defense falls back early to the main choke-point where all Horde players on defense can easily pick up honor kills.
Others that encourage no defense also claim that it is good game if all towers have been destroyed. Claiming that the honor gained is worth the loss to the offensive race.
However, you may notice that the people who made the claim rush the Aid Station and will wait there while all towers get destroyed, there by gaining easy honor for doing very little.
That is also a sure way to lose, as with no defense in the Horde base is a guarantees the Frostwolf towers to be quickly lost, which means a quicker win for Alliance. One can easily suspect that the people that encourage the no defense on Horde plays are there to help the Alliance win. If you see players encourage no defense, ask them "if the raid will run into no Alliance defenses when raid crosses the Dun Baldar Bridge.
If you do an all-out offensive start like this, be sure to have the extras immediately recall to base to defend main choke once Balinda is down.
The Alliance often does not defend Stonehearth and so the Alliance caps Snowfall at about the same time as the Horde caps Stonehearth. A danger of this strategy is that if the Horde assault Snowfall before the Alliance has capped it, the Alliance have only Stormpike to resurrect in. When the Horde assault Snowfall while they also hold Stonehearth the Alliance is often forced into a turtle at Stormpike.
The best way to counter this is by camping Balinda the next round or try to predict if the Horde will do it and just camp Balinda until either the Horde get tired of being ganked at Balinda's or they will give up Snowfall Graveyard.
If either one of these happen you can contiune without holding Balinda. However holding Balinda gives you honor to the alliance at level 80 and another honor per each blue tower at the end of battle.
However, often Alliance does not cap Frost Wolf Graveyard in order to force Horde players running back to defend to respawn farther away from the assaulting force.
Additionally, Alliance usually does not defend Stonehearth Graveyard because it forces the Horde to respawn in an offensive position if they are not closer to a more southern graveyard, forcing the Horde respawns to travel back in order to defend or AV-hearth from trinket. About half of the Alliance raid will ride to Galvangar Iceblood Garrison while the remaining half of the group will break off and ride directly to the Relief Hut and capture the Relief Hut graveyard and then work on the Relief Hut towers.
If the Horde are defending the choke point just before Iceblood Graveyard, the Alliance will stay mounted and ride past them to either Frostwolf Graveyard or the Relief Hut. The danger of fighting at the choke point is that the Alliance do not yet control a forward Graveyard, so if you die you will end up back at Stormpike Graveyard. A common mistake that groups will make is fighting the Horde defense at each successive Graveyard. If they are defending Iceblood and you fight them and capture the Graveyard, then the Horde defense is at Frostwolf Graveyard and you'll have to fight them again.
It is important to capture the Relief Hut first to avoid having to fight a moving wave of Horde defense. They normally wait until the Relief Hut is fully captured and the 4 towers are burned before attacking Drek'Thar. Note: Drek is worth 83 honor and each tower is worth 62 honor. But, always keep an eye on the Batttleground map and look at your Defense back up at Dun Baldar.
If your defense is gone along with your towers and graveyards you can bet that the Horde are already attacking Vanndar. Waiting for towers to cap while not keeping an eye on what is going on up North will cost you a win and give you less honor. If any mob near Drek is pulled, all mobs and Drek come along. Then, Drek'Thar is finally attacked. Due to the proximity of the AV entrance cave for Horde, Iceblood graveyard and Frostwolf graveyard are both often recaptured.
An effective strategy is to send one or more Alliance directly to the Frostwolf camp or Relief hut stealth classes excel in "ninjaing" these graveyards as long as they can take down the guards, usually with Area-of-Effect attacks , bypassing all other objectives. This advance team prepares the way for the main offensive by capturing the East and West Frostwolf Towers and the Frostwolf Relief Hut.
Speed is an essential quality to a winning strategy. It takes 4 minutes to capture a Graveyard or burn a Tower, so it is best to do as many of these things in parallel as possible, but it is important to balance this with defending each of the Towers. The Alliance can also use priests to defend the Dun Baldar Bridge, by Mind Controlling any Horde that attack and running them off the bridge.
When the Horde are playing a defensive game, it is common for Alliance players to try to rush south, but doing this often gets them killed. Instead, Alliance players should defend Stonehearth or push Iceblood Graveyard, kill the Horde healers, and try to ninja the Iceblood Graveyard flag while the Horde are fighting at the chokepoint.
For horde, a typical base defense strategy is for hunters to place freezing traps on the ramp by the Frostwolf towers to slow the Alliance and while the NPC archers and horde AOE and ranged attacks cut them down as they come up the steep ramp. Horde also often kite Alliance pets or players into Drek's keep to aggro warmasters and Drek's wolves into the battle. Horde can also try to aggro the wing commanders into the battle as they stand nearby.
Horde often run into Drek's keep for cover and to heal. For alliance, the strategy is similar in that hunter freezing traps and AOE and ranged attacks on the Dun Baldar bridge are effective. The NPC archers in the bunkers aid greatly in the fight.
However, the horde often send a stealthed rogue or druid into the bunkers to kill or despawn the archers ahead of the main horde offense. Due to a bug, the archers often despawn when the bunker is assaulted. To protect the archers, a hunter can keep freezing traps and flares on the bridge to prevent stealthers from getting in the base ahead of the horde offense.
Kiting horde pets or players back to the druids up the path by the North bunker may draw the druids into the battle. Fleeing to the druids may also serve as a sanctuary for Alliance players to heal. There are a number of quests that can be completed in Alterac Valley for reputation and rewards. They are broadly identical for Horde and Alliance, so they will be described in general terms here.
These quests provide permanent rewards to a character, unlike the "Battle Quests" described below. In addition to the personal quests, there are a number of objectives that can be completed during the battle to provide your fraction with a tactical boost against the other.
Many of these quests provide reputation points and all are worth doing whenever your side can complete them. You can complete a collection quest to upgrade some of your stationary troops. Players, officers and tower units are exempt from this bonus. Upgrading troops through armor scrap turn-ins will also result in your team's General enabling a periodic buff to your melee and spell damage. Both Alliance and Horde players gather armor scraps from the corpses of enemy players and guards.
As armor is gathered, boxes of supplies visibly build up next to the forge. Once enough supplies are gathered, a person with high reputation can instruct the smith to upgrade units to the next level. The friendly troops will now be much more powerful. To start a ground assault you must gather supplies. In order to retrieve the supplies, you must gain control of the mine either Irondeep Mine north or Coldtooth Mine south. Once you have control over a mine the miners will start generating supplies for you to return to your base.
That burning sensation you feel is your soul being awakened. Your spirit has accepted the call to arms. Carry this insignia with you at all times.
As you advance among the ranks of Frostwolf, I will replace the insignia with other, more powerful insignias. Perhaps someday you will be exalted among the Frostwolf Clan. The banner is all the way in the back and you will have to fight through mobs to get to it.
User Info: MichelinMan Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Why does the game keep telling me "need more space on hardk disk"? Answered How do i fix "error retrieving character list"? Answered Shroud Of Ruin Quest. Deep within the Wildpaw gnoll cave is a banner of the Frostwolf. Venture forth and recover the banner. Return it to me and I shall grant you the Frostwolf initiate's insignia. Progress Wake up! This is not a dream.
You really are entrenched in the midst of a raging battle!
0コメント